Giving students an informed choice when selecting teams for group work
DOI:
https://doi.org/10.14742/apubs.2014.1333Keywords:
group work, student teams, software development, game developmentAbstract
Most large scale software projects require team work. However, it is a common problem that, when forming teams in a university setting, students know little about each other, resulting in dysfunctional teams. To help alleviate this, we ran three small preliminary assignments before students formed a team for the last major project. The idea was to encourage students to work with a variety of group members before they could choose their final team. The results showed that half of the final groups had a makeup that changed from their first initial group.
Downloads
Published
2014-11-20
Issue
Section
ASCILITE Conference - Concise Papers
License
Copyright (c) 2024 Yuwanuch Gulatee, Martin Masek
This work is licensed under a Creative Commons Attribution 4.0 International License.