Virtual worlds

Not the final frontier for games-based nursing education

Authors

  • Grant Meredith
  • Leigh Achterbosch
  • Kylie Turville
  • Sita Venkatraman

DOI:

https://doi.org/10.14742/apubs.2012.1622

Keywords:

nursing education, serious gaming, computer-based learning, virtual worlds

Abstract

Virtual worlds present frontiers of promise for the ever evolving venture of pedagogical development, trial and embracement. Of late there have been large pushes into these worlds in terms of health-based education for students and early practitioners. Virtual worlds seem to be the next logical jump into nursing education and can offer a range of simulation benefits. But these worlds do not appeal to all students, can be complex and expensive to develop and interact within. Other game-like avenues exist though and have not been explored thoroughly enough to date. Such genres like puzzles games, management style games and surprisingly first person shooters already have titles and game mechanics which have been somewhat adapted to nursing education but could easily be more thought out and developed to suit. This paper outlines the two major gaming audience types to be considered and then explores a range of options for nursing education beyond virtual worlds.

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Published

2012-11-22