Mix and match
m/e-learning and engineering curriculum
DOI:
https://doi.org/10.14742/apubs.2011.1722Keywords:
e-learning, m-learning, engineering education, team learning, situated learning, distributed cognitionAbstract
This paper describes how and why various technologies - mobile devices and web services combined with tools available in online learning management systems - are being used to support individual, team and situated learning in one university's engineering programs. The tools include mobile devices for peer marking, online peer review and marking tools, online tools to support team formation and collaboration and online tools for individual learning. Games and simulations are also being introduced. All of these are helping to develop the curricula in ways that enhance graduate attributes such as design problem solving, critical thinking, teamwork and communication skills, and in some cases they are also saving staff time. By mapping and analysing in technology use in relation to different theoretical perspectives on learning, we are able to suggest what might be the next steps in an integrated action research approach to developing the use of learning technologies.
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Copyright (c) 2024 Carol Russell, John Paul Posada
This work is licensed under a Creative Commons Attribution 4.0 International License.