Using game-based inquiry learning to meet the changing directions of science education

Authors

  • Shannon Kennedy-Clark
  • Vilma Galstaun
  • Kate Anderson

DOI:

https://doi.org/10.14742/apubs.2011.1743

Keywords:

Pre-service teachers, inquiry, game-based learning, TPACK, pedagogy

Abstract

This paper presents the results of a study designed to develop pre-service teachers' skills and pedagogical understanding of how game-based learning can be used in a classroom. The study used a technological pedagogical content knowledge (TPACK) conceptual model. 18 pre-service science teachers participated in the study that used Death in Rome, a point and click inquiry-based game to learn how to teach scientific inquiry. In the workshop the participants were required to complete several activities using game-based learning that included the evaluation of a range of online games and virtual worlds. Participants were required to complete pre-and post-tests. The results of the pre-and post-tests indicate that there was a significant shift in pre-service teachers' attitudes towards game-based learning as a result of the workshop. Overall, this study showed a positive change in attitudes towards game-based learning in science education.

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Published

2011-12-01