Using game-based inquiry learning to meet the changing directions of science education
DOI:
https://doi.org/10.14742/apubs.2011.1743Keywords:
Pre-service teachers, inquiry, game-based learning, TPACK, pedagogyAbstract
This paper presents the results of a study designed to develop pre-service teachers' skills and pedagogical understanding of how game-based learning can be used in a classroom. The study used a technological pedagogical content knowledge (TPACK) conceptual model. 18 pre-service science teachers participated in the study that used Death in Rome, a point and click inquiry-based game to learn how to teach scientific inquiry. In the workshop the participants were required to complete several activities using game-based learning that included the evaluation of a range of online games and virtual worlds. Participants were required to complete pre-and post-tests. The results of the pre-and post-tests indicate that there was a significant shift in pre-service teachers' attitudes towards game-based learning as a result of the workshop. Overall, this study showed a positive change in attitudes towards game-based learning in science education.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Shannon Kennedy-Clark, Vilma Galstaun, Kate Anderson
This work is licensed under a Creative Commons Attribution 4.0 International License.