Applications for virtual reality experiences in tertiary education

Authors

  • Ghaith Zakaria
  • Sonia Wilkie

Keywords:

Virtual Reality, Virtual Tours, Simulations, Authentic Learning, Pedagogy

Abstract

Providing authentic learning experiences is a stellar teaching and learning strategy to prepare students for their future careers. They cultivate and enhance students learning by providing hands- on, experiential learning opportunities. However, incorporating such activities can be challenging, logistically complicated and may encapsulate hazardous situations and safety concerns. When these challenges arise, Virtual and Augmented Reality can offer learning experiences to supplement the curriculum, and optimise the valuable time spent on location. This paper provides an overview of different pedagogical applications to incorporate virtual experiences, namely Virtual experiences to supplement and optimise real-world experiences; Simulations and virtual tours for inaccessible or remote locations; First-person point-of-view; and Virtual scenarios for dangerous situations, which is supported with examples of activities used in higher education.

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Published

2020-11-30