Developing an online challenge-based learning platform
DOI:
https://doi.org/10.14742/apubs.2015.1007Keywords:
challenge-based learning, gamificationAbstract
This poster provides an overview of the early development of a platform to facilitate online challenge-based learning that has potential for widespread global application. Challenge is a highly scalable platform that can personalise education for a massive global audience. Two challenges delivering learning activities and interactive content with gamified incentives to promote learner engagement have been developed and piloted. The primary concepts underpinning the student learning experience are individual and group-based problem solving, globally relevant challenges, personalisation and gamification of outcomes.
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Copyright (c) 2024 David Gibson, Katy Scott, Leah Irving
This work is licensed under a Creative Commons Attribution 4.0 International License.