Enhancing Clinical Education Training with Immersive Reality (XR)

Authors

  • Thomas Cochrane Centre for the Study of Higher Education, the University of Melbourne https://orcid.org/0000-0002-0192-6118
  • Philippa Marriott The University of Melbourne
  • Vivienne Mak The University of Melbourne
  • Elizabeth Molloy The University of Melbourne
  • Charles Sevigny The University of Melbourne
  • Stephen Aiello Auckland University of Technology
  • Ronan Sweeney Simovation PTY
  • Tess Vawser Epworth Healthcare
  • Dale Linegar RealResponse
  • Timothy Allan SeekBeak
  • Jen Mizuik SeekBeak

DOI:

https://doi.org/10.14742/apubs.2024.1317

Keywords:

Immersive Reality, Simulation, OSCE

Abstract

A core element of clinical education is the observed structured clinical examination (OSCE) that simulates real-life clinical practice. These OSCEs can be enhanced through combining the best elements of emerging technologies in the design of enhanced simulation environments to prepare healthcare graduates for changing clinical practice as it integrates new and emerging technologies. New and emerging immersive reality (XR) headsets that allow digital enhancement of practice with real tools and procedures can be combined with haptic feedback such as a high-fidelity manikin within an interactive immersive room that can replicate a wide variety of real-world scenarios at the touch of a button. In this way XR can enhance authentic learning in clinical and first responder practice by enabling exposure to critical elements of clinical simulation in a safe, contextual learning environment that is cost effective and scalable compared to the expense of simulations involving actors and physical real-life sets. In response this concise paper introduces the development of a framework for enhanced simulation practice using the Blended Learning Simulation Suite (BLISS).

Author Biography

Thomas Cochrane, Centre for the Study of Higher Education, the University of Melbourne

Thomas Cochrane is Associate Professor, Technology Enhanced Learning in Higher Education, in the Melbourne Centre for the Study of Higher Education. Thomas has expertise in qualitative research in technology-enhanced learning, with a focus upon action research, and design based research methodologies. His specialisations include mobile learning, designing mixed reality learning environments, heutagogy (self-regulated learning), communities of practice, and the scholarship of technology enhanced learning. His research portfolio includes over 58 peer reviewed journal articles, 36 book chapters, and over 150 conference proceedings.

https://melbourne-cshe.unimelb.edu.au/about/our-staff/thomas-cochrane

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Published

2024-11-23

Issue

Section

ASCILITE Conference - Concise Papers