Immersive Business Simulation Games

An Innovative Pedagogical Approach to e-Learning and Education

Authors

  • Andrej Jerman Blazic
  • Tanja Arh

DOI:

https://doi.org/10.14742/apubs.2013.1361

Keywords:

Serious Games, Business Simulation Games, E-learning, Problem-Based Learning, Education

Abstract

Serious games have been demonstrated to provoke active learners' involvement through exploration, experimentation, competition and co-operation. As a part of serious games, business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situations and business environments. The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of business simulations that serve learning purposes. The first part presents a short introduction and description of business games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business simulation games.

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Published

2013-11-30

Issue

Section

ASCILITE Conference - Full Papers