Designing Immersive Reality Environments in Healthcare Education
A Proposed Research Framework
DOI:
https://doi.org/10.14742/apubs.2024.1393Keywords:
Augmented Reality, Virtual Reality, Healthcare Education, Educational Design Research, Authentic Learning, Technology Integration, Sustainable Development GoalsAbstract
This paper presents a proposed research framework aimed at addressing the critical need for innovative approaches in healthcare education by exploring the implementation of Augmented Reality (AR) and Virtual Reality (VR) technologies across Australasia. Utilizing an Educational Design Research (EDR) methodology, the proposed study seeks to develop a comprehensive, context-sensitive framework for the effective integration of AR and VR in healthcare curricula. The study navigates the unique challenges posed by Australasia's diverse cultural landscape, varying resource availability, and distinct institutional policies. Through iterative cycles of analysis, design, development, and evaluation, the proposed research intends to create and assess contextualized AR/VR experiences, their impact on student learning outcomes, and their potential to enhance healthcare education quality. The resulting framework and guidelines are intended to serve as a robust foundation for healthcare institutions across Australasia, potentially revolutionising healthcare professional training and ultimately contributing to improved patient care and public health outcomes. This proposed research not only addresses a significant gap in the current literature but also provides practical, evidence-based solutions for the successful adoption of cutting-edge technologies in healthcare education. Finally, the proposed framework generalisability to a global context focusing on the United Nations Sustainable Development Goals of quality education and good health for all.
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Copyright (c) 2024 Md Haseen Akhtar, Thomas Cochrane, Mark Anderson
This work is licensed under a Creative Commons Attribution 4.0 International License.