HCI Teaching and Learning Model Using Studio-Based Learning

Authors

  • Runchen Zhang The University of Melbourne
  • Arzoo Atiq The University of Melbourne
  • Antony Chacon Salas The University of Melbourne

DOI:

https://doi.org/10.14742/apubs.2024.1434

Keywords:

HCI Education, Interactive Design, UX design, Studio-based learning, Qualitative research

Abstract

This research explores Studio-based Learning (SBL) within Human-Computer Interaction (HCI) subjects, focusing on the crucial elements required in the design of maker spaces to enhance user experience (UX) design education. As  HCI  becomes  increasingly  complex  and  interdisciplinary,  traditional classroom settings often fail to provide the required experiential learning environment for certain subjects. Our study examines various subjects in the discipline, highlighting diverse interactivity requirements and the potential of Studio-based Learning to effectively address students' and staff’s needs. We  analyse the  impact  of studio  settings  on the  learning  outcomes  and expectations  of  students,  especially  in  fostering  creativity,  collaboration, and hands-on engagement. Our research findings indicate that studio-based classrooms significantly improve student learning experiences in interactive and practical subjects, although effective planning around space and time constraints can impede its full implementation.

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Published

2024-11-23

Issue

Section

ASCILITE Conference - Full Papers