Engaging online students through the gamification of learning materials
The present and the future
DOI:
https://doi.org/10.14742/apubs.2013.1469Keywords:
Gamification, Scenario-based Learning, Learning Design, Alternate Reality Gaming, User EngagementAbstract
The benefits of gamification in learning and instructional design to help engage and improve student learning online are investigated in this paper. The use of scenario-based learning and alternate reality gaming (ARG) are identified as key representations for improving user engagement, productivity and help shift away from classroom based learning activities towards fully self-paced and collaborative online activities. The paper outlines the reasoning behind, and the advantages of, using scenario-based and alternate reality gaming as an instructional tool in tertiary online education.
Downloads
Published
2013-11-30
Issue
Section
ASCILITE Conference - Concise Papers
License
Copyright (c) 2024 Naomi McGrath, Leopold Bayerlein
This work is licensed under a Creative Commons Attribution 4.0 International License.