Second Life calling
Language learners communicating virtually across the world
DOI:
https://doi.org/10.14742/apubs.2013.1500Keywords:
Second Life, CALL, role-plays, synchronous communication, collaborative learningAbstract
Language learners are motivated to learn when they understand a given context and are able to relate to the authenticity of the situation. Many of these activities are traditionally achieved through role-playing. In Second Life (SL), people from different corners of the globe can participate in live, synchronous communication in a shared virtual space through their virtual representations or 'avatars'. One advantage of SL for such role-play is that the focus is on the avatar, not directly on the language learner. This paper reports the results from a pilot study conducted at a New Zealand polytechnic on the perceptions of learners of English using the multi- user virtual environment of Second Life to complement their learning.
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Copyright (c) 2024 Belma Gaukrodger, Clare Atkins
This work is licensed under a Creative Commons Attribution 4.0 International License.