Designing Virtual Reality Environments for Paramedic Education
MESH360
DOI:
https://doi.org/10.14742/apubs.2016.820Keywords:
Virtual Reality, Simulation, Paramedicine education, HeutagogyAbstract
This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The first two stages involve the exploration of mobile virtual reality (VR) to enhance the learning environment, and the design of prototype solutions for designing immersive scenarios and 360-degree video enhanced critical care simulations. Thus far we have identified a set of design principles that will guide the implementation of the project. These design principles will be modified in light of the subsequent project evaluation stages.
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Copyright (c) 2024 Thomas Cochrane, Stuart Cook, Stephen Aiello, Dave Harrison, Claudio Aguayo
This work is licensed under a Creative Commons Attribution 4.0 International License.