Harvesting the interface
Pokémon Go
DOI:
https://doi.org/10.14742/apubs.2016.860Keywords:
Pokémon Go, social media, disruptive technologies,, accounting, educationAbstract
What can we harvest from Pokémon Go? This is a conceptual paper about the use of Pokémon Go in Accounting and Education in higher education. The authors provide readers with an overview and context of Pokémon Go, then ways in which this disruptive technology can be used in educational settings. Outlined are ways in which the Pokémon Go app can be used as a tool to provide problem based learning, problem solving and a variety of other skills in the areas of accounting and education.
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Published
2016-11-25
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Section
ASCILITE Conference - Concise Papers
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Copyright (c) 2024 Brent Gregory, Sue Gregory, Boahdan Gregory
This work is licensed under a Creative Commons Attribution 4.0 International License.