Harvesting the interface

Pokémon Go

Authors

  • Brent Gregory
  • Sue Gregory
  • Boahdan Gregory

DOI:

https://doi.org/10.14742/apubs.2016.860

Keywords:

Pokémon Go, social media, disruptive technologies,, accounting, education

Abstract

What can we harvest from Pokémon Go? This is a conceptual paper about the use of Pokémon Go in Accounting and Education in higher education. The authors provide readers with an overview and context of Pokémon Go, then ways in which this disruptive technology can be used in educational settings. Outlined are ways in which the Pokémon Go app can be used as a tool to provide problem based learning, problem solving and a variety of other skills in the areas of accounting and education.

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Published

2016-11-25

Issue

Section

ASCILITE Conference - Concise Papers